Lesson

Medieval market day: a lesson on guilds and trade

Grades
3-7
Time
1 to 2 class periods
Subjects
History, economics, math

Quick answer

Students form guilds of bakers, weavers, smiths and other trades, write rules for quality and fair prices, then trade at a class market day with paper pennies. Along the way they find out how medieval towns worked: markets and fairs, guilds and apprentices, tolls at the town gate and honest weights. Then they compare it with the shops and rules around them today.

Try it online A medieval market town. A guided tour of the town, with a question at every stop, to start the lesson.

You will need

  • Paper pennies: 10 for each student.
  • Index cards for goods: each guild draws or writes its goods, one card per item.
  • A sign for the market cross, and a table or two desks for each guild's stall.
  • A few "short weight" cards for the market inspector to hand out.

Steps

  • Explore (10 minutes). In pairs, students read the Market hall, Guild hall and Bakery pages and note one rule a medieval town had about trade.
  • Form guilds (10 minutes). Groups of four or five choose a trade, such as bakers, weavers, smiths, potters or candle makers, and write three rules: one about quality, one about price, and one about who may join.
  • Make goods (10 minutes). Each guild makes its goods cards and sets a fair price for each.
  • Through the gate. Every trader pays one penny toll at the town gate to bring goods to market.
  • Market day (15 minutes). Students take turns as traders and shoppers. A market inspector checks stalls and hands a "short weight" card to any trader who breaks a guild rule.
  • Talk it over (10 minutes). Use the discussion questions below.

What students learn

  • Why medieval towns had markets, fairs and gates with tolls.
  • How guilds set prices and standards, and trained apprentices.
  • Adding and subtracting with money, and what makes a price fair.
  • How rules that protect shoppers today grew from old ideas like honest weights.

Questions for discussion

  • Why did guilds set prices and check the quality of work?
  • Whom did the guild rules help? Could they keep anyone out?
  • Why did towns charge a toll at the gate? What did the money pay for?
  • What rules protect shoppers today, and who checks them?

Questions students and teachers ask

What grades is this lesson for?

Grades 3 to 7. Younger classes can skip the written rules and just trade; older classes can add a second round in which prices change after a poor harvest.

Does it work for homeschool?

Yes. With a small group, each child runs two trades, and a parent plays the market inspector and the gatekeeper.

Do I need to print anything?

No. Paper pennies and goods cards can be cut from scrap paper, and the building pages can be read on screen.

Building pages to use with this guide

Sources

The facts in this guide are based on these sources:

  • Encyclopaedia Britannica, "Guild" and "Apprenticeship"
  • Encyclopaedia Britannica, "Fair" and "Market"
  • The Assize of Bread and Ale (England, about 1266)

More for your classroom

All teacher guides